Gamification is used as a tool in classrooms to help engage and motivate students in their learning. Simulations are used for learners to practice specific behaviors. Gamification seems like it would be very useful in math classes and sciences classes more so than history classes. With history, there is not much to practice, unlike math using multiple math problems to practice the material. In my classroom, I may use gamification to ensure the understanding of material that is being delivered. Matching games may be most effective to remembering names and dates.
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